Working notes from the Scandinavian Institute for Computational Vandalism

Author Archives: Nicolas Malevé

Comparative Ways of Seeing

Your browser does not support the video tag. In the frame of Ways of Machine Seeing, a series of experiments in collaboration wit Geoff Cox on the the four episodes of the BBC documentary series Ways of Seeing. In this probe, the same algorithm runs an object detection script using two different training sets. For […]

R-G-B. Peter Campus

If we are to avoid the problem of creating a visual system that will reduce the capacity of the eye, it is necessary to disassociate the video camera from the eye and make it an extension of the room. Peter Campus Video as a Function of Reality, 1974

A Brief History of ‘Pixel’

Figure 1. The first appearance of picture element, in a news item in Wireless World and Radio Review, about a demonstration by Ives at Bell Labs of a 50-by-50-element television system. A few RCA researchers, notably Albert Rose and Otto Schade, continued to use picture element to examine the theory of imaging, but with differing […]

You were asked to draw an angel

Playing with Quickdraw

In the cage

It had occurred to her early that in her position–that of a young person spending, in framed and wired confinement, the life of a guinea-pig or a magpie–she should know a great many persons without their recognising the acquaintance. That made it an emotion the more lively–though singularly rare and always, even then, with opportunity […]

This divine scanner

In How One Sees, Siegfried Zielinski and Franziska Latell trace the genealogy of vision. Quoting the philosopher Abu Nasr Al-Farabi (870-950), the authors write: Optics teach “according to the true circumstances of what is looked at to find the matter, the quantity, form, position and order and the other things which of the things is […]


Binford, O.T. & Nevatia, R (1977) Description and Recognition of Curved Objects, Artificial Intelligence 8(1):77-98.

Native contours

In this experiment [Hochberg & Brooks, 1962], a human baby was raised until the age of 19 months under the constant supervision of his parents who avoided exposing the child to line-drawings or two-dimensional pictures of any kind. Although the baby accidentally had opportunities to glance at some pictures on a few occasions, at no […]

Emotion and intelligent artifacts

“In a footnote Pickard reports that in lab experiments with students playing the computer game Doom, signs of stress came less with the appearance of a new deadly enemy (the intended site of emotional affect) than during times when students were experiencing difficulty configuring the software.” in Suchman, L. (2007) Human-Machine Reconfigurations. Cambridge University Press, […]

Damnatio memoriae